though there are some visible noise on the wall and ceiling.. maybe you could do a little bit adjustment on you subd setting..
hope you don't mind ...maybe you could do some adjustment or lessen your ceiling lights... a pendant light i think would do on the nook area... add some stuffs like fruits on the table... chopping board, set of kitchen knives on the counter... 1 set of flower base will do.. anyway just my opinion...
impressive work indeed.. by the way i like your table..
a lil too many lights, but thats really dependant on the design. then. the table n bench. a tad too close to the counter. should prollt give the spacing a lil more thought. but thats intended then i guess its alright. its a decent looking render, but i think u shud ease off on the intensity of the lights - this is a day-time render right?
The only thing wrong I can see is that everything is almost right. Lights under the high cupboards over the sink and cooker would fair better than the ceiling spot lights because these will be blocked by whoever stands in front of them to use it.
umhhh, it's great, but the only thing i feel a little weird is tha there is sensation of a wide window device at right side, as if the kitchen were setted in the middleof a public hall, like... a cafeteria
This is a very good piece of 3D Modelling / Desigining.
I've read all the previous comments and agree with them. some area's are a bit to bright. But the overall image is amazing. The sene of detail and sharpness is stunning. Good work ! Wish I had skills like that
Nicely done... I don't think it's too white, my kitchen is like that but I have white benchtops too . In terms of layout the drawers behind the dining chair look like they would be totally inaccessible? Maybe just make that a solid surface?
Yeah, I just tryed to replicate a kitchen image with this one, so thats how they had the drawers. Maybe the table is pushed back for the photoshoot or something.
I see what peeps mean with the dark areas but the real kitchen had no more dark areas in than this. I think its just the dark areas/shadows need to be darker than current. Maybe I'll get to look at it in ps again soon and adjust it that way, as this is almost a raw, straight out of max render.
There are some weird mesh artifacts on the chrome in the foreground, but other than that I cant find anything technically wrong.
I think the only thing holding it back is the lack of overall contrast - at the moment theres only one dark area and it makes it look quite CG. Maybe have a play with your lighting/material colours to get it a bit more natural.
That being said, its a great piece, the back wall and counter to the left look excellent.
I thought it was a picture
How the hell do you do this? It's beautiful .. It's very white, maybe you should put a little more black somewhere.. Maybe a nice effect in the floors? I dunno, you are the expert!